tag:blogger.com,1999:blog-5463942278001915383.post5755326605059945533..comments2017-02-18T02:08:05.995-08:00Comments on Liero3D: More on the editor!Limerockhttp://www.blogger.com/profile/16891591289183206301noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5463942278001915383.post-46357668694155817142011-06-24T06:06:38.370-07:002011-06-24T06:06:38.370-07:00http://i1130.photobucket.com/albums/m540/Mcape6/Li...http://i1130.photobucket.com/albums/m540/Mcape6/Lieroworm-3.jpg<br />There that's the original :)Virdo devhttps://www.blogger.com/profile/15280736827445325573noreply@blogger.comtag:blogger.com,1999:blog-5463942278001915383.post-67470824117117303382011-06-24T06:02:41.338-07:002011-06-24T06:02:41.338-07:00AHuh dam it! I actully had it of the original spri...AHuh dam it! I actully had it of the original sprite but I enlarged it by 2x because it looks a little "boxy" . I'll see if I can find itVirdo devhttps://www.blogger.com/profile/15280736827445325573noreply@blogger.comtag:blogger.com,1999:blog-5463942278001915383.post-78596281529454243492011-06-24T05:05:49.953-07:002011-06-24T05:05:49.953-07:00Hehe those would be huuuge in my game world, remeb...Hehe those would be huuuge in my game world, remeber that I use the original scale and resolution for the 1.33 sprites.<br /><br />but as long as thay are no bigger than 32x32x32 i guess one can modd a worm to be that big.<br /><br />it might of course make it harder to play with, if the collision scale to the model, you would have a harder time walking and jumping in tunnels.Limerockhttps://www.blogger.com/profile/16891591289183206301noreply@blogger.comtag:blogger.com,1999:blog-5463942278001915383.post-34970457748591549772011-06-24T01:16:51.158-07:002011-06-24T01:16:51.158-07:00Sozz that was my auto correct ( spelling). I was j...Sozz that was my auto correct ( spelling). I was just wondering because I made a 3d liero worm <br /><br /><br />http://i1130.photobucket.com/albums/m540/Mcape6/Lieroworm-1.jpg <br />http://i1130.photobucket.com/albums/m540/Mcape6/Lieroworm-2.jpg<br />http://i1130.photobucket.com/albums/m540/Mcape6/Lieroworm.jpg<br />Hope u likeVirdo devhttps://www.blogger.com/profile/15280736827445325573noreply@blogger.comtag:blogger.com,1999:blog-5463942278001915383.post-47118648119893637482011-06-23T08:29:06.058-07:002011-06-23T08:29:06.058-07:00you mean exported? It is my own format, not any ex...you mean exported? It is my own format, not any existing 3d format, so it can only be loaded from my game engine.<br /><br />but the structure is very simple, so it would not be hard for people(programmers) to create an external converter for 3d max for example.<br /><br />I am also considering saving the data as meta data in picture files, so the file would be a JPG or PNG file, and the image it self would be a thump-nail preview, the same way creatures and creations are saved in the game Spore.Limerockhttps://www.blogger.com/profile/16891591289183206301noreply@blogger.comtag:blogger.com,1999:blog-5463942278001915383.post-81739218742039448692011-06-23T03:25:54.229-07:002011-06-23T03:25:54.229-07:00When you save an object from the editor to run for...When you save an object from the editor to run for the game, what will it be expired to? E.g. Obj, mtl,ectVirdo devhttps://www.blogger.com/profile/15280736827445325573noreply@blogger.com