<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5463942278001915383</id><updated>2011-08-07T12:23:47.925-07:00</updated><category term='future'/><category term='remake'/><category term='pictures'/><category term='news'/><category term='multiplayer'/><category term='medic'/><category term='engine'/><category term='customize'/><category term='prototyp'/><category term='U36JC'/><category term='xna'/><category term='new algoritm'/><category term='subscribe'/><category term='freeware'/><category term='Ambient Occlusion'/><category term='new laptop'/><category term='beta'/><category term='alpha'/><category term='test'/><category term='editor'/><category term='fake SSAO'/><category term='modding'/><category term='liero'/><category term='worm'/><category term='comercial'/><category term='Liero3d'/><category term='holes'/><category term='money'/><title type='text'>Liero3D</title><subtitle type='html'>Death to the pixels!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>32</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-5504923443649455660</id><published>2011-06-04T14:57:00.001-07:00</published><updated>2011-06-04T15:03:32.388-07:00</updated><title type='text'>Find me on tweeter!</title><content type='html'>This is probably one of those things on the Internet i always considered "not my cop of coffee".&lt;br /&gt;but i finally decided to give it a try anyway :)&lt;br /&gt;&lt;br /&gt;it also forces me to practice the art of -short messages- witch has never been my strong side ;-)&lt;br /&gt;&lt;br /&gt;on my tweeter feed i will do quick and dirty updates on the latest things i test and play around with , screen-shots that don't make this blog, and even some general every day stuff :)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://twitter.com/lim3rock"&gt;http://twitter.com/lim3rock&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;oh well thats all for now, back to the salt mine :3&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-5504923443649455660?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/5504923443649455660/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/06/find-me-on-tweeter.html#comment-form' title='1 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5504923443649455660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5504923443649455660'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/06/find-me-on-tweeter.html' title='Find me on tweeter!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-5382854673077542387</id><published>2011-06-02T11:34:00.000-07:00</published><updated>2011-06-02T13:50:24.342-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='U36JC'/><category scheme='http://www.blogger.com/atom/ns#' term='new laptop'/><title type='text'>Limerock in love</title><content type='html'>This might be off-topic, but i cant help my self :3&lt;br /&gt;&lt;br /&gt;A few days ago i got a choking phone call.&lt;br /&gt;&lt;br /&gt;My mothers husband called me on the phone to tell me that i had received money from a &lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;Foundation, and that there was enough so that i could buy the laptop of my dreams!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;The very same day, I was in the store and picked up a very sleek, powerful and beautiful &lt;a href="http://www.netbooknews.de/28239/asus-u36jc-13-3-inch-ultra-thin-mit-core-i5-offizielle-fotos/u36j_black_left_open35/"&gt;ASUS U36JC!&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-RX2OJxeWUKE/Tefy-miEqZI/AAAAAAAAAJs/Ba6g8dDnOHo/s1600/U36J_black_Left_Open35.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 114px;" src="http://4.bp.blogspot.com/-RX2OJxeWUKE/Tefy-miEqZI/AAAAAAAAAJs/Ba6g8dDnOHo/s200/U36J_black_Left_Open35.jpg" alt="" id="BLOGGER_PHOTO_ID_5613722617849883026" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-B2AJdRn1TGk/TefymUxL5II/AAAAAAAAAJk/bPAmbf4yV8g/s1600/U36J_black_Right_Back_Open150.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 183px;" src="http://2.bp.blogspot.com/-B2AJdRn1TGk/TefymUxL5II/AAAAAAAAAJk/bPAmbf4yV8g/s200/U36J_black_Right_Back_Open150.jpg" alt="" id="BLOGGER_PHOTO_ID_5613722200764572802" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-biui_3WUX-M/TefzUrlC3nI/AAAAAAAAAJ0/BOiMT-kOnvA/s1600/U36J_black_Left_Top.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://2.bp.blogspot.com/-biui_3WUX-M/TefzUrlC3nI/AAAAAAAAAJ0/BOiMT-kOnvA/s200/U36J_black_Left_Top.jpg" alt="" id="BLOGGER_PHOTO_ID_5613722997161647730" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-vgeudAIQ2X0/Tef07vxQJwI/AAAAAAAAAJ8/22Vpa1TFIcw/s1600/U36J_black_Left_Open160_1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 128px;" src="http://4.bp.blogspot.com/-vgeudAIQ2X0/Tef07vxQJwI/AAAAAAAAAJ8/22Vpa1TFIcw/s200/U36J_black_Left_Open160_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5613724767813117698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 255);" id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;&lt;/span&gt;&lt;/span&gt;&lt;blockquote style="color: rgb(51, 255, 255);"&gt;&lt;span style="color: rgb(255, 204, 0);font-size:130%;" &gt;"She may be thinner than an anorexic supermodel, but she sure is beautiful!" &lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;&lt;br /&gt;&lt;br /&gt;unfortunately&lt;/span&gt;&lt;/span&gt;, it would seem i was unlucky to get a defective battery, so the machine only make due for about 3 hours while running the computer &lt;span style="font-weight: bold; font-style: italic;"&gt;but not using it at all&lt;/span&gt;(and running in battery-saving mode!)&lt;br /&gt;&lt;br /&gt;This of course seems ridiculous for a new modern laptop with a 800 euro price tag, who comes with a "Long battery life" sticker and is &lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;praised&lt;/span&gt;&lt;/span&gt; by the seller for its good battery time.&lt;br /&gt;&lt;br /&gt;There also seems to be some strange bugs in the OS, i think it might be due to ASUS mod'ing the OS.&lt;br /&gt;On top of that, they have incorporated there own features and stuff, and filled the laptop with a ton of flimsy software.&lt;br /&gt;&lt;br /&gt;And for some bizarre reason the laptop keeps forgetting my settings and what softwares i install.&lt;br /&gt;I have so far installed java twice, and it keeps asking me if i want to turn on the anti-virus software every time i turn on the machine(witch i do).&lt;br /&gt;&lt;br /&gt;It is almost like it do a auto-recovery each reboot or something, not sure what the hell is going on... seriously considering tearing out the Asus-moded Windows 7 and replace with my own, this of course would mean that i lose some of those special features that my laptop might need to work(switching between the two internal GPU's for example)&lt;br /&gt;hopefully these softwares can be installed manually.&lt;br /&gt;&lt;br /&gt;and of course, the question you guys all want to know, does the laptop run Liero3D? well, it does run the game engine, but not very impressive... about 10-20fps, but at least now i have a slower platform to try things on, should help allot :)&lt;br /&gt;&lt;br /&gt;The Liero model editor however runs smooth on the U36JC as expected :)&lt;br /&gt;&lt;br /&gt;Defective battery and buggy Asus-moded OS aside, this is the best freaking laptop i ever had the privilege to work on in my life! and it breaks my heart that i am forced to return it to the store :(&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-5382854673077542387?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/5382854673077542387/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/06/limerock-in-love.html#comment-form' title='2 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5382854673077542387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5382854673077542387'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/06/limerock-in-love.html' title='Limerock in love'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-RX2OJxeWUKE/Tefy-miEqZI/AAAAAAAAAJs/Ba6g8dDnOHo/s72-c/U36J_black_Left_Open35.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-5755326605059945533</id><published>2011-05-28T23:14:00.000-07:00</published><updated>2011-05-29T03:31:28.712-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='medic'/><title type='text'>More on the editor!</title><content type='html'>I have been working allot on the model editor recently, and i thought you guys might like a quick update :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-ecDvqZwoDT0/TeIeTeWnVuI/AAAAAAAAAJU/XzymUSPnnbk/s1600/voxelMedic1.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://1.bp.blogspot.com/-ecDvqZwoDT0/TeIeTeWnVuI/AAAAAAAAAJU/XzymUSPnnbk/s200/voxelMedic1.png" alt="" id="BLOGGER_PHOTO_ID_5612081405571323618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;several things has happend since last post.&lt;br /&gt;2d drawing canvas windows is bigger, 3d preview has its own proper window(with mouse rotation and zoom).&lt;br /&gt;but perhaps most noticeable is the grid on the 2d views, it makes the editor much more simple to use.&lt;br /&gt;&lt;br /&gt;I have also shaded all the background layers in the 2d views with black lines, I think it looks good and it makes it more easy to see where you are currently working.&lt;br /&gt;&lt;br /&gt;And finally, I have written the basics for animation support, so i think I will have that part working very soon as well! :D&lt;br /&gt;&lt;br /&gt;A new youtube video is probably to be expected in a near future *hint* ;-)&lt;br /&gt;&lt;br /&gt;And as you can see(I hope), I did an attempt at a medic-pack.&lt;br /&gt;But the only liero sprite i could find online was in such a bad quality/resolution, that i had to improvise from scratch.&lt;br /&gt;&lt;br /&gt;If anyone has a full set of the original Liero 1.33 sprites, and can Email them to me, it would be very helpful for future conversions :)&lt;br /&gt;&lt;br /&gt;Email: xip [dot] software [at] gmail [dot] com&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;[edit]&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;made some visual improvements, and updated the picture to match.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-5755326605059945533?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/5755326605059945533/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/05/more-on-editor.html#comment-form' title='6 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5755326605059945533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5755326605059945533'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/05/more-on-editor.html' title='More on the editor!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ecDvqZwoDT0/TeIeTeWnVuI/AAAAAAAAAJU/XzymUSPnnbk/s72-c/voxelMedic1.png' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-2091686150522159657</id><published>2011-05-20T16:09:00.001-07:00</published><updated>2011-05-20T16:35:29.603-07:00</updated><title type='text'>GMail Hacked :(</title><content type='html'>Got a nasty surprise today...&lt;br /&gt;&lt;br /&gt;Apparently &lt;a href="http://www.guardian.co.uk/technology/blog/2010/mar/25/gmail-china-hacking"&gt;Chinese hackers&lt;/a&gt; got access to my GMail(the same one that is associated with this blog btw...) so I had a few moments of panic and paranoia.&lt;br /&gt;But it don't look like there is any damage done(from what i can tell).&lt;br /&gt;&lt;br /&gt;So instead of working on the L3D project, I have spent the day changing every f**aking password and adding extra security layers to everything... lets hope I didn't forget anything.&lt;br /&gt;&lt;br /&gt;needless to say... I'm not a happy camper today :(&lt;br /&gt;&lt;br /&gt;And apparently I'm not alone, there are tons of people all over the world who have the same problem.&lt;br /&gt;&lt;br /&gt;Some even go all &lt;a href="http://downloadsquad.switched.com/2010/01/26/security-hole-in-gmail-used-by-chinese-hackers-was-created-by-u/"&gt;conspiracy-nutty&lt;/a&gt; and claim that it is NSA and other U.S. law enforcement agencies that uses built-in back-doors? Im not sure if i should feel ofended or privileged.&lt;br /&gt;&lt;br /&gt;uhm... well, if that is the case, you guys are up for a boring read in my -not so interesting- mail box.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-2091686150522159657?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/2091686150522159657/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/05/gmail-hacked.html#comment-form' title='1 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/2091686150522159657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/2091686150522159657'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/05/gmail-hacked.html' title='GMail Hacked :('/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-475480369930355233</id><published>2011-05-19T17:29:00.000-07:00</published><updated>2011-05-19T17:51:56.793-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='liero'/><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='worm'/><title type='text'>Let there be worms!</title><content type='html'>&lt;em&gt;I could swear I have seen you somewhere before?...&lt;/em&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/--xeqEiJXYkM/TdW26E5epuI/AAAAAAAAAI8/fdrKrCifATM/s1600/voxelWorm0.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://2.bp.blogspot.com/--xeqEiJXYkM/TdW26E5epuI/AAAAAAAAAI8/fdrKrCifATM/s200/voxelWorm0.png" alt="" id="BLOGGER_PHOTO_ID_5608590019823314658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And another (but less sucessfull) experiment i did was this other very classical sprite...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-RLgtqTpgSUo/TdW4Wc9j22I/AAAAAAAAAJE/TNmRFhmPBoU/s1600/voxelSkel0.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://4.bp.blogspot.com/-RLgtqTpgSUo/TdW4Wc9j22I/AAAAAAAAAJE/TNmRFhmPBoU/s200/voxelSkel0.png" alt="" id="BLOGGER_PHOTO_ID_5608591606830848866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It don't look as cool as the worm, in fact... I'm a bit disappointed how bad it looked in 3D.&lt;br /&gt;But its no problem, I will have to make it thicker and use less darker shadings at my next try.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;but the worms look cool! and the editor is starting to take shape(even if there are tons of work left) :D&lt;br /&gt;&lt;br /&gt;stay tuned for more awesome sprites resurrected in the world of voxels! :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-475480369930355233?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/475480369930355233/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/05/let-there-be-worms.html#comment-form' title='2 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/475480369930355233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/475480369930355233'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/05/let-there-be-worms.html' title='Let there be worms!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/--xeqEiJXYkM/TdW26E5epuI/AAAAAAAAAI8/fdrKrCifATM/s72-c/voxelWorm0.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-1414698515118139387</id><published>2011-05-16T18:34:00.000-07:00</published><updated>2011-05-16T19:37:40.670-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='modding'/><category scheme='http://www.blogger.com/atom/ns#' term='customize'/><title type='text'>Editor sneak peek!</title><content type='html'>Since I have not shown any cool pictures for a while, I decided to show you guys  some very early tests from the Liero3D model editor I'm currently working  on :)&lt;br /&gt;&lt;br /&gt;The interface look like crap, and uhm... not to mention my "lovely" -not so artistic- test model *cough*&lt;br /&gt;&lt;br /&gt;But that is less important atm, what really matters is to make the 3d view, color palette and 3 separate 2D views working, and most of it is.&lt;br /&gt;&lt;br /&gt;Next up is to make it possible to select what depth layer in each of the 2d views you are currently drawing on, this will be shown as 32 boxes bellow each 2d view(since the model is a maximum of 32x32x32), similar to how the drawing works in the Q-Block editor.&lt;br /&gt;&lt;br /&gt;The overall scale of the windows will change, I think the palette should be smaller, and the 3 other 2d views scaled up as much as possible.&lt;br /&gt;The 3D preview will have its own 4rth window aligned like the other 3.&lt;br /&gt;&lt;br /&gt;And oh! before anyone asks, the color palette is temporarily randomly generated ;-)&lt;br /&gt;&lt;br /&gt;When all basics is in there, I will add a row with simplistic buttons at the top of the window for SAVE, OPEN and so on, I'm sure it will be a neat little editor :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-QwEvoK7lHTk/TdHQu3fxzuI/AAAAAAAAAI0/8yZ3hxlFNRk/s1600/modelEditorTest0.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://4.bp.blogspot.com/-QwEvoK7lHTk/TdHQu3fxzuI/AAAAAAAAAI0/8yZ3hxlFNRk/s200/modelEditorTest0.png" alt="" id="BLOGGER_PHOTO_ID_5607492514642775778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I have a few interesting features i plan to implement, one has to do with the color palette(more about that later).&lt;br /&gt;&lt;br /&gt;But perhaps the most interesting one is to take some inspiration from the game Spore.&lt;br /&gt;where each creation is stored in a normal PNG picture, and model data is stored in the metadata.&lt;br /&gt;&lt;br /&gt;What I really like about this is that it makes sharing content and general overview so much more practical and flexible, you could browse the directory with your creations in any software that suports png :)&lt;br /&gt;and of course, most operating systems would automatically make thump-nails for preview, sweet! :)&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;[edit]&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;And one more thing, you guys can expect LOADS of new pictures in the blog as soon as i add all the necessary  functions i need in the editor, i think i will post all the models i convert from the original 1.33 in the blog(if people are interested) :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;PS:&lt;br /&gt;I'm also feeling a bit happy today! :D&lt;br /&gt;I received money from a &lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;Foundation: &lt;span style="font-weight: bold;"&gt;300 Euro&lt;/span&gt;!  and I have 2 more that I might get from!&lt;br /&gt;&lt;br /&gt;hopefully I will manage to save most of it until the other ones arrive, and if everything goes my way(for once)... There is a chance that i can get a laptop! woohoow! :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-1414698515118139387?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/1414698515118139387/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/05/editor-sneak-peek.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/1414698515118139387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/1414698515118139387'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/05/editor-sneak-peek.html' title='Editor sneak peek!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-QwEvoK7lHTk/TdHQu3fxzuI/AAAAAAAAAI0/8yZ3hxlFNRk/s72-c/modelEditorTest0.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-1692696377558408003</id><published>2011-05-04T17:56:00.000-07:00</published><updated>2011-05-04T20:59:16.169-07:00</updated><title type='text'>I am alive!</title><content type='html'>It has been a long time since there was any news on this project, so i thought i should just let you guys know that this project is still alive and kicking :)&lt;br /&gt;&lt;br /&gt;Over the last month I have not had any energy to do any serous programming....&lt;br /&gt;But i think it is starting to turn around again, and i have started working on the Editor from which all models will be made for L3D.&lt;br /&gt;&lt;br /&gt;The editor will also be shipped with the game, and from within you can load existing game assets to mod them freely.&lt;br /&gt;&lt;br /&gt;It seems logical that i create a simple editor that anyone can use without having any knowledge in 3d modeling, with would have been necessary if i for example made the models in a 3d modeling software like maya or 3d max.&lt;br /&gt;&lt;br /&gt;This way I need to spend a little more time working on the project, but at the same time it would probably be much faster to create all the content(and there is allot of it) in a editor designed for simple block art, instead of an editor like 3d max.&lt;br /&gt;&lt;br /&gt;The editor would probably closely resemble: &lt;a href="http://kyucon.com/qblock"&gt;QBlock&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm sorry that i don't have any cool screen-shots or videos this time around, but i thought that i would show you guys another voxel project a friend of mine has been working on for a little while.&lt;br /&gt;&lt;br /&gt;The game is calld: &lt;a href="http://www.youtube.com/watch?v=AV3tL29z1GE"&gt;Lootfest&lt;/a&gt; and is a simple but interesting "zelda" style game inspired by &lt;a href="http://www.youtube.com/watch?v=7GqDDBVJ79s"&gt;3D Dot&lt;/a&gt;.&lt;br /&gt;It would appear my Liero3D game inspired him allot, since he started working on it after he saw my project, and he also implemented my &lt;a href="http://liero3d.blogspot.com/2011/03/to-fake-fake.html"&gt;fake SSAO technique&lt;/a&gt; among other things ;-)&lt;br /&gt;&lt;br /&gt;He used the first solution I created that is vertex based, and not the one i later changed to that is Texture based, but it works well for his needs.&lt;br /&gt;&lt;br /&gt;So, congrats to Fabian for Finishing &lt;span style="font-weight: bold;"&gt;Lootfest&lt;/span&gt;, and I wish him all the luck with his sales on XBLIG :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-1692696377558408003?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/1692696377558408003/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/05/i-am-alive.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/1692696377558408003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/1692696377558408003'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/05/i-am-alive.html' title='I am alive!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-4551144493296163187</id><published>2011-03-21T14:52:00.000-07:00</published><updated>2011-03-21T15:07:43.301-07:00</updated><title type='text'>Ladys and gents...</title><content type='html'>I can tell that you people have been starving for something more than screen-shots and empty words for a while now, so I thought it was time for something &lt;span style="font-weight: bold;"&gt;more interesting&lt;/span&gt;...&lt;br /&gt;&lt;br /&gt;So... without more delay... I happily present: &lt;a href="http://www.youtube.com/watch?v=kWRnFeKRdvU"&gt;The first movie&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Nothing to fancy just yet, I am showing off some of the basic features in the engine, but there is more to come, so don't worry :)&lt;br /&gt;&lt;br /&gt;And that is not all, I'm also happy to say that I am the &lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;proud &lt;/span&gt;&lt;/span&gt;owner of &lt;a href="http://Liero3D.net"&gt;Liero3D.net&lt;/a&gt; *drum sound*&lt;br /&gt;and some web-space at One.com.&lt;br /&gt;I'm currently prioritizing the game engine, so the page will probably stay "empty" for a little while longer ;)&lt;br /&gt;&lt;br /&gt;Note:&lt;br /&gt;Any feedback if ofcourse wellcome, as long as it don't involve the particles lack of shading :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-4551144493296163187?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/4551144493296163187/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/03/ladys-and-gents.html#comment-form' title='5 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/4551144493296163187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/4551144493296163187'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/03/ladys-and-gents.html' title='Ladys and gents...'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-8529927503325499973</id><published>2011-03-15T20:40:00.001-07:00</published><updated>2011-03-18T15:11:56.847-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fake SSAO'/><category scheme='http://www.blogger.com/atom/ns#' term='Ambient Occlusion'/><title type='text'>sweet shades!</title><content type='html'>Just as i expected, the texture based "Ambient Occlusion" effect looks a hundred times better than the previous vertex based one, and I'm almost finished with it! :)&lt;br /&gt;&lt;br /&gt;There are a few blocks missing(you can see that some corners are not shaded) but this will be fixed very soon.&lt;br /&gt;&lt;br /&gt;I will also change the way I write blog posts, it looks like people &lt;span style="font-weight: bold;"&gt;really&lt;/span&gt; don't like my rambling over the last month(apparently visitor number plumbed from 680 to 160 in one month), so i will try to make it more interesting.&lt;br /&gt;&lt;br /&gt;From now on, I will write shorter posts, and only post new messages if i have some new cool pictures or movies to show :)&lt;br /&gt;&lt;br /&gt;Youtube video will be up shortly, I only want to add some gore and worms to blow up ;-)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-YIZwIrw4RAQ/TYAxMozcieI/AAAAAAAAAIk/LIK4ASS8HYc/s1600/beforeAfter0.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 75px;" src="http://1.bp.blogspot.com/-YIZwIrw4RAQ/TYAxMozcieI/AAAAAAAAAIk/LIK4ASS8HYc/s200/beforeAfter0.png" alt="" id="BLOGGER_PHOTO_ID_5584517631120804322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-c2U_NOW4rNM/TYAxQ84xTPI/AAAAAAAAAIs/hdtsWUD6wq8/s1600/beforeAfter1.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 75px;" src="http://3.bp.blogspot.com/-c2U_NOW4rNM/TYAxQ84xTPI/AAAAAAAAAIs/hdtsWUD6wq8/s200/beforeAfter1.png" alt="" id="BLOGGER_PHOTO_ID_5584517705231322354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Note: The shadows are a bit over the top atm, I will make them slightly lighter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-8529927503325499973?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/8529927503325499973/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/03/sweet-shades.html#comment-form' title='6 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/8529927503325499973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/8529927503325499973'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/03/sweet-shades.html' title='sweet shades!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-YIZwIrw4RAQ/TYAxMozcieI/AAAAAAAAAIk/LIK4ASS8HYc/s72-c/beforeAfter0.png' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-5956742306897757430</id><published>2011-03-12T09:50:00.000-08:00</published><updated>2011-03-12T11:46:53.674-08:00</updated><title type='text'>To fake a fake</title><content type='html'>70% of all woman are faking &lt;span style="font-weight: bold;"&gt;it&lt;/span&gt;...&lt;br /&gt;But I wonder how many who need to fake the fake?&lt;br /&gt;&lt;br /&gt;After trying a SSAO shader and seeing some unsatisfying performance(on a very primitive example) , I decided to look into alternative solutions that would be faster to render and could work on older machines.&lt;br /&gt;&lt;br /&gt;So I did a simple test where i darkened vertexes next to other blocks, and it looks something like this:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-cmjuEJRZnX4/TXu52fjHAZI/AAAAAAAAAIU/poOK32evZn8/s1600/fakeSSAO.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/-cmjuEJRZnX4/TXu52fjHAZI/AAAAAAAAAIU/poOK32evZn8/s200/fakeSSAO.png" alt="" id="BLOGGER_PHOTO_ID_5583260508888695186" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-WdTj5E6DgNM/TXu57co25gI/AAAAAAAAAIc/BwNwUbt4FNk/s1600/fakeSSAO2.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/-WdTj5E6DgNM/TXu57co25gI/AAAAAAAAAIc/BwNwUbt4FNk/s200/fakeSSAO2.png" alt="" id="BLOGGER_PHOTO_ID_5583260594006844930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It looks really bad in a few spots, and quite good in others, but on average it is not as good as I was hoping for, so my next attempt will be to use gradient shaded textures instead.&lt;br /&gt;&lt;br /&gt;Currently things are only evenly gradient, but I want the shadows to be stronger the closer you get to a corner, This is not possible to do when we color the vertices's directly, but would be very simple to do on a texture.&lt;br /&gt;&lt;br /&gt;This is of course a &lt;span style="font-weight: bold;"&gt;very&lt;/span&gt; fake way to do "Ambient Occlusion", but considering that we get it almost for free, I can live with it.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Note: The picture to the right has slightly darker shadows.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-5956742306897757430?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/5956742306897757430/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/03/to-fake-fake.html#comment-form' title='5 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5956742306897757430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5956742306897757430'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/03/to-fake-fake.html' title='To fake a fake'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-cmjuEJRZnX4/TXu52fjHAZI/AAAAAAAAAIU/poOK32evZn8/s72-c/fakeSSAO.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-4433361204170505446</id><published>2011-03-03T09:45:00.000-08:00</published><updated>2011-03-03T17:49:49.774-08:00</updated><title type='text'>Feeling the pressure</title><content type='html'>With only 2 days left to the game-dev LAN, I'm starting to feel the pressure...&lt;br /&gt;&lt;br /&gt;Unfortunately, I wont manage to implement everything i wanted to implement, but i hope i will have most of the important ones from my TODO list.&lt;br /&gt;&lt;br /&gt;some of them are:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Instanced based voxel Particles for blood, explosion fragments and dirt.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;A few pre-set weapons used for demonstration in free-camera mode.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;A few dummy objects to blow up, generating cascades of blood and gore that paint the terrain red :)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;hopefully i can also put together a more decent and more presentable loading screen, but it don't have very high priority, probably the very last thing i do if i have time to spare.&lt;br /&gt;&lt;br /&gt;Things that i wont have time for:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;SSAO(this really bothers me, it would have made my project 100x more presentable and attractive to view).&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Depth of field.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Player physics.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Some form of simple multiplayer test.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;It really is sad that i wont have time to implement multiplayer before the LAN, it would have been awesome to test play the game with the other people there, but I guess we cant have it all :3&lt;br /&gt;&lt;br /&gt;I have spent the last 2 days messing with the instancing for my particle effects.&lt;br /&gt;And I think I have everything solved(except for some performance penalty to be solved later).&lt;br /&gt;&lt;br /&gt;If things goes well, the particle engine should be implement into the engine today, and unless any unforeseen problem should arrive, perhaps record a short tec-demo and upload to youtube :)&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;[Edit]&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;The particleManager is implemented and running very smoth, I'm very happy with the performance and how it works(pre-loading and recycle old particles).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;But i forgot that the custom shader i used for instancing would create problems with fog...&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;so until this is solved, I don't feel its worth making a movie and upload to youtube, I would only regret it later.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;If only i had a working Depth of field class, it would not create the same problem, and everything would look awesome! :D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-4433361204170505446?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/4433361204170505446/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/03/feeling-pressure.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/4433361204170505446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/4433361204170505446'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/03/feeling-pressure.html' title='Feeling the pressure'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-3823432830861213792</id><published>2011-02-24T17:38:00.000-08:00</published><updated>2011-02-24T18:55:58.830-08:00</updated><title type='text'>Texture suport for 3D volumes!</title><content type='html'>I had an idea a little while ago where i tinkered with the concept of putting 2d textures on 3d volume data... and the result turned out better than i expected! :)&lt;br /&gt;&lt;br /&gt;It is not a 100% perfect solution, there are plenty of situations where it might not look very good... but it will work just fine for my "little" game :)&lt;br /&gt;&lt;br /&gt;The goal is to make it possible to import any number of textures(254 is max), and use different textures for different materials, each with its own attributes(indestructible, removable and so on).&lt;br /&gt;&lt;br /&gt;It would also be possible to use different textures inside other textures, for example a block of sand, and inside you will find wood texture, and if you remove the wood texture you find brick texture, and so on.&lt;br /&gt;&lt;br /&gt;The plan is to ship an level editor with the game where you can paint and sculpture the terrain in 3d, and use any texture you want on any surface :)&lt;br /&gt;&lt;br /&gt;That is another 2(almost 3) points implemented from my TODO list! things are really starting to snowball now :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-qSSs_R6Lyp8/TWcJGRPuQ3I/AAAAAAAAAH0/lW9hn5stFzI/s1600/flower0.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/-qSSs_R6Lyp8/TWcJGRPuQ3I/AAAAAAAAAH0/lW9hn5stFzI/s200/flower0.png" alt="" id="BLOGGER_PHOTO_ID_5577436666834862962" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-DHQ95SpQ0B8/TWcJL7tfHpI/AAAAAAAAAH8/TaRZUWuQm4o/s1600/flower1.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/-DHQ95SpQ0B8/TWcJL7tfHpI/AAAAAAAAAH8/TaRZUWuQm4o/s200/flower1.png" alt="" id="BLOGGER_PHOTO_ID_5577436764133334674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-WJl2tGi8avs/TWcJRXMmRyI/AAAAAAAAAIE/DCIT0V6u6zI/s1600/cobra0.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/-WJl2tGi8avs/TWcJRXMmRyI/AAAAAAAAAIE/DCIT0V6u6zI/s200/cobra0.png" alt="" id="BLOGGER_PHOTO_ID_5577436857410930466" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-W4ivET6OGw4/TWcJYtIXXhI/AAAAAAAAAIM/aX3BYC1mDP4/s1600/cobra1.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/-W4ivET6OGw4/TWcJYtIXXhI/AAAAAAAAAIM/aX3BYC1mDP4/s200/cobra1.png" alt="" id="BLOGGER_PHOTO_ID_5577436983557840402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PS: I had that cobra picture as a poster when i was a little kid, and it was my favorite one!&lt;br /&gt;so when i found it browsing for textures, i could not help my self ;-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-3823432830861213792?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/3823432830861213792/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/02/texture-suport-for-3d-volumes.html#comment-form' title='1 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/3823432830861213792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/3823432830861213792'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/02/texture-suport-for-3d-volumes.html' title='Texture suport for 3D volumes!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-qSSs_R6Lyp8/TWcJGRPuQ3I/AAAAAAAAAH0/lW9hn5stFzI/s72-c/flower0.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-9203514365515527480</id><published>2011-02-23T13:39:00.000-08:00</published><updated>2011-02-23T15:24:52.186-08:00</updated><title type='text'>That is the big question</title><content type='html'>Sunburn or no SunBurn, that is the question.&lt;br /&gt;&lt;br /&gt;For a while not, i have contemplated if i really should use SunBurn for my Liero3D project, it seems like such a huge Overkill, with a hole heap of problems and very little gain.&lt;br /&gt;&lt;br /&gt;Admittedly, I think SunBurn is an awesome product(even if i don't like the direction the developers are taking with it), and i don't regret getting it(or asking my family for the money), but i still feel that it is way over the top for the L3D project.&lt;br /&gt;&lt;br /&gt;So, lets make a list of pros and cons of using SunBurn:&lt;br /&gt;&lt;br /&gt;Pro's:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Deferred shadows is Awesome!(with capital A), especially with lasers, missiles and explosions casting long shadows all over the place.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Cons:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Running my game with SunBurn and deferred shadows is &lt;span style="font-weight: bold;"&gt;dramatically&lt;/span&gt; slower than it would be without, so the computer specs is much higher and 3.0 shader support is forced unless you turn off shadows. Without SunBurn the game would run on much older computers, and of course give much better frame rates for everyone in general.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;With the exception for real-time shadows and lightning, we use &lt;span style="font-weight: bold;"&gt;no other features&lt;/span&gt; in the SunBurn engine, no normal maps, parallax map, HDR, or the simple physics that is included into SunBurn.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;From some of the tests i have run on ScreenSpaceAmbientOcclusion(SSAO),  it is a very slow post processing effect, and i might not be able to  run both SSAO, DOF and use SunBurn with deferred shadows all at the same  time, I feel that SSAO is far more important effect to make block  more visual(not invisible in shadows due to single color shading).&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;I'm still a bit new to SunBurn, and like most big products... the engine feels a bit overwhelming at times, and implementing features might be far more tricky and time consuming than it would be otherwise(in pure XNA). I also don't like the feeling of being Dependant on support from SunBurn crew and forum if i manage to get stuck.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;So i have to ask my self, why would i give my self all this extra &lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;headache&lt;/span&gt;&lt;/span&gt;, just to have dynamic shadows... would people even care about the shadows that much?&lt;br /&gt;&lt;br /&gt;One of my biggest reason for stubbornly sticking with SunBurn, was the fact that my grand mother gave me the money for a SunBurn Pro license, with the soul purpose that it would create something that could bring me money in the end, and now i feel a bit forced to stay committed to the cause.&lt;br /&gt;&lt;br /&gt;But I have to ask my self, is that not using SunBurn for all the wrong reasons?&lt;br /&gt;&lt;br /&gt;What do you people think, is Dynamic shadows really that important? or would Minecraft style lightning work just as well?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-9203514365515527480?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/9203514365515527480/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/02/that-is-big-question.html#comment-form' title='2 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/9203514365515527480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/9203514365515527480'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/02/that-is-big-question.html' title='That is the big question'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-5081619974850882729</id><published>2011-02-19T20:45:00.000-08:00</published><updated>2011-02-20T12:48:06.130-08:00</updated><title type='text'>Damn you SpriteBatch!</title><content type='html'>Rrrogntudjuu!&lt;br /&gt;&lt;br /&gt;I have spent several days trying to find the cause of a &lt;span style="font-weight: bold;"&gt;very&lt;/span&gt; annoying bug in the engine...&lt;br /&gt;After days of stairing at my screen, houers of debuging and checking evry f**king variable, evry god damn Vertex renderd... you name it, i cheecked it...&lt;br /&gt;&lt;br /&gt;The visual effect it had was totally crazy, it painted my god damn world dark blue(exactly like a blue block in a shadow) in the segments (chunk) i was blowing holes in, it also happened if i reloaded the terrain, but it&lt;span style="font-weight: bold;"&gt; never&lt;/span&gt; happen when the &lt;span style="font-weight: bold;"&gt;same&lt;/span&gt; method generated the terrain in the first place...odd indeed.&lt;br /&gt;&lt;br /&gt;So of course, i would assume it had something to do with data generation... even tho i could not understand why it didn't paint things blue when the terrain was FIRST generated "memory leaks? in C# ... it cant be.... can it?"&lt;br /&gt;&lt;br /&gt;Imagine my confusion when it was still shadow blue with shadows turned off.... no blocks was ever generated in that shade of blue in the first place... *&lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;snort*&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After several days I started to get real desperate, and for a brief moment i considered  ripping out SunBurn just to make sure it was not a bug in the rendering  engine.&lt;br /&gt;&lt;br /&gt;Luckely... I didn't tear out SunBurn!&lt;br /&gt;I manage to find the bug just moments before that.... and the reason for it? ... xna  &lt;span style="font-weight: bold;"&gt;SpriteBatch&lt;/span&gt; class used for 2D rendering. *mutter*&lt;br /&gt;&lt;br /&gt;Turns out it didn't like that i rendered 2D(fps and debug text) after i rendered 3D... *&lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;sigh&lt;/span&gt;&lt;/span&gt;*&lt;br /&gt;&lt;br /&gt;This  is no big news, i knew from past experience that SpirteBatch can cause  some problems in combination with 3D... I think it has to do with  settings for Z-buffer getting screwed(or something), I'm not sure...  ether way... it was pure luck that i un-commented that line, what if i  never did that? what if it would have jeopardized the whole god damn  project?&lt;br /&gt;&lt;br /&gt;Took me 3 days to figure it out... bah...&lt;br /&gt;what a waste of time!&lt;br /&gt;&lt;br /&gt;So many features i could have implemented if i didn't get stuck on this, oh well, i guess the main thing is that I'm back on track again. :)&lt;br /&gt;&lt;br /&gt;And while I'm here, I might as well post a fun(not to serious) screen-shot i took while i was debugging things.&lt;br /&gt;I swapped the original Liero texture for a more color-full "candy" texture.&lt;br /&gt;Don't worry, it wont look like that, but it sure do seem liven up the place ;-)&lt;br /&gt;&lt;br /&gt;PS: is it only me, or whats up with the giant green "Death star" thingy?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-zHOblBl7RWU/TWCkPYS0bhI/AAAAAAAAAHs/sFgOtUf3jSo/s1600/candyLand.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/-zHOblBl7RWU/TWCkPYS0bhI/AAAAAAAAAHs/sFgOtUf3jSo/s200/candyLand.png" alt="" id="BLOGGER_PHOTO_ID_5575636922811051538" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-5081619974850882729?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/5081619974850882729/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/02/damn-you-spritebatch.html#comment-form' title='2 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5081619974850882729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/5081619974850882729'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/02/damn-you-spritebatch.html' title='Damn you SpriteBatch!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-zHOblBl7RWU/TWCkPYS0bhI/AAAAAAAAAHs/sFgOtUf3jSo/s72-c/candyLand.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-997872961445087418</id><published>2011-02-18T13:00:00.000-08:00</published><updated>2011-02-20T01:25:43.516-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comercial'/><category scheme='http://www.blogger.com/atom/ns#' term='money'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><category scheme='http://www.blogger.com/atom/ns#' term='alpha'/><category scheme='http://www.blogger.com/atom/ns#' term='freeware'/><category scheme='http://www.blogger.com/atom/ns#' term='future'/><title type='text'>The plan</title><content type='html'>Well I feel a bit better today and I am back to work :)&lt;br /&gt;&lt;br /&gt;And while i take a small break from the coding, I thought i would update and clarify my plans for this project when it comes to the commercial aspect of Liero3D.&lt;br /&gt;This is something i haven't talked much about except for in my early posts back in the days when holes where still round ;-)&lt;br /&gt;&lt;br /&gt;I feel that i should make it very clear from the start what people can expect so there is no &lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;surprises&lt;/span&gt;&lt;/span&gt; and sad faces later, so here goes :)&lt;br /&gt;&lt;br /&gt;As most of you already know(those who played the original Liero), this game is based on an existing free-ware game written by a guy called &lt;span style="visibility: visible;" id="search"&gt;Joosa Riekkinen back in 1998&lt;/span&gt;.&lt;br /&gt;And since the release of his game, dozens of people have created remakes and clones, most of them being free-ware.&lt;br /&gt;&lt;br /&gt;From that point of view, one might assume that Liero3D will be freeware as well...&lt;br /&gt;Yeas, the client it self will be freeware, but not all its features.&lt;br /&gt;&lt;br /&gt;So here is the plan:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The game will be &lt;span style="font-weight: bold;"&gt;100% free&lt;/span&gt; to download and play locally against bot's &lt;span style="font-weight: bold;"&gt;when it is finished&lt;/span&gt;, but if you want to play online or LAN with friends, you need to buy a Key.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;A Key is a &lt;span style="font-weight: bold;"&gt;one time cost&lt;/span&gt;, you buy it once and get permanent access to the servers and online features, such as Multiplay, LAN, Ladders, and &lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;simpler&lt;/span&gt;&lt;/span&gt; access to user created Maps, Mods and so on(even tho you could install those manually in client of course).&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The price of a key is reduced during early development(alpha and probably beta),price set at 100 SEK( thats about 10 EURO, or 15 dollar) and will increase 50-100% when game is finished(the exact rate is yet to be decided).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The only way to access the alpha(and possibly beta) will be with a key, &lt;span style="font-weight: bold;"&gt;no free versions will be available until after beta&lt;/span&gt;.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The alpha will be available when i feel the main core features in multiplayer is working, &lt;span style="color: rgb(255, 0, 0);"&gt;no single player(bots)  mode will be available at alpha release&lt;/span&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;The points mention above might change, but it gives a good estimate on what my current plans are, I hope this is acceptable to everyone.&lt;br /&gt;&lt;br /&gt;This way, i don't technically take any money for the content that is related to Liero, i take money for accessing my server and letting people use my broadband.&lt;br /&gt;&lt;br /&gt;After all, I need to pay my rent and put food on the table as well, and currently i have to struggle on welfare just to survive...&lt;br /&gt;&lt;br /&gt;So it stands to reason that i should do what i can to improve my life, and make it possible to work full time on this project, witch would help increase the quality for everyone who like to play it :)&lt;br /&gt;&lt;br /&gt;Feel free give me some feedback on the topic, what do you think about the commercial solution for Liero3D? write me a comment :)&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;[edit] made some changes in text, trying to improve the quality of things.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-997872961445087418?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/997872961445087418/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/02/plan.html#comment-form' title='3 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/997872961445087418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/997872961445087418'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/02/plan.html' title='The plan'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-2222224882236691951</id><published>2011-02-16T14:16:00.000-08:00</published><updated>2011-02-16T19:09:29.007-08:00</updated><title type='text'>I am Yuri...obey me!</title><content type='html'>Arghh... I'm feeling a bit sick and fever-ish and didn't get much sleep last night as a result of it :(&lt;br /&gt;&lt;br /&gt;So there probably wont be much work for a few days until i beat this thing.&lt;br /&gt;I hope i can still manage to get my "playable" prototype done before the planned game-dev LAN in 14 days.&lt;br /&gt;&lt;br /&gt;But I am starting to feel a bit stressed about that... there is 10 points on my TODO list, some i know for sure i wont have time to implement, others i don't know yet.&lt;br /&gt;&lt;br /&gt;As you can see, I also uploaded a picture of me today, I feel it makes the blog more personal if you see who i am... even if i look like some deranged super villain with a "conquer the world" complex...&lt;br /&gt;&lt;br /&gt;However, it should be noted that it was the best photo from a dozen taken... some of witch would give you nightmares and scar you for life ;-)&lt;br /&gt;&lt;br /&gt;Perhaps was it not the brightest of ideas to take a profile photo when you are not well, hence the 6547 Photoshop filters used :P&lt;br /&gt;&lt;br /&gt;oh well... i think i will crawl under a blanket and drink some hot tea, and hope I'm feeling better by tomorrow.&lt;br /&gt;&lt;br /&gt;Good night Liero fans, wherever you are.&lt;br /&gt;&lt;br /&gt;[Edit]&lt;br /&gt;Doing some quick messing around with the facebook 'like' button in this blog, if things are not working properly, or your -like- vote disappears, try again later.&lt;br /&gt;Sorry for the inconvenience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-2222224882236691951?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/2222224882236691951/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/02/i-am-yuriobey-me.html#comment-form' title='4 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/2222224882236691951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/2222224882236691951'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/02/i-am-yuriobey-me.html' title='I am Yuri...obey me!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-6625763628569170124</id><published>2011-02-11T21:35:00.000-08:00</published><updated>2011-02-12T13:32:43.834-08:00</updated><title type='text'>Texture test! :D</title><content type='html'>I implemented something so that i could see what the hell was going on, its is almost impossible to tell where blocks are when thay are all in the same color...&lt;br /&gt;&lt;br /&gt;And even if there are several visible bugs in the screens bellow, it is starting to look really awesome! :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-FlJmdH8sqcY/TVYc_SGm9WI/AAAAAAAAAG8/gAysOKamazk/s1600/tempTexture0.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/-FlJmdH8sqcY/TVYc_SGm9WI/AAAAAAAAAG8/gAysOKamazk/s200/tempTexture0.png" alt="" id="BLOGGER_PHOTO_ID_5572673462434461026" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-E17LzjzSIhI/TVYdGEcrRcI/AAAAAAAAAHE/LbPID9OLP7E/s1600/tempTexture1.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/-E17LzjzSIhI/TVYdGEcrRcI/AAAAAAAAAHE/LbPID9OLP7E/s200/tempTexture1.png" alt="" id="BLOGGER_PHOTO_ID_5572673579028006338" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-qZyRwKKjVsk/TVYdL0cyf6I/AAAAAAAAAHM/e9HRaFqAMuA/s1600/tempTexture2.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/-qZyRwKKjVsk/TVYdL0cyf6I/AAAAAAAAAHM/e9HRaFqAMuA/s200/tempTexture2.png" alt="" id="BLOGGER_PHOTO_ID_5572673677812727714" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-e-egynHZKug/TVb6RApNjRI/AAAAAAAAAHU/yEvsv3uup2g/s1600/tempTexture3.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/-e-egynHZKug/TVb6RApNjRI/AAAAAAAAAHU/yEvsv3uup2g/s200/tempTexture3.png" alt="" id="BLOGGER_PHOTO_ID_5572916759055142162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Texture on voxels is a bit &lt;span id="result_box" class="short_text" lang="en"&gt;&lt;span title="Klicka om du vill visa alternativa översättningar" class="hps"&gt;smeared(so I deliberately took screens from a distance) due to an bug in the texture attlas.&lt;br /&gt;&lt;br /&gt;The white fog is also temporary, i think i will go with black fog, or replace it with Depth of field.&lt;br /&gt;&lt;br /&gt;And don't let that fps counter in the corner scare you...&lt;br /&gt;The frame rate is never that low, in fact... i believe 60 is my average fps, but due to a bug... an insane amount of mysterious single ghost voxels is placed all over the map(you can see them as single holes on the ground)...&lt;br /&gt;&lt;br /&gt;These mysterious voxels generate thosands of extra polygons... strangely they only appeared when i added texture, and i really don't get why...&lt;br /&gt;Worst case scenario, I give Ghostbusters a call and we have our frame rate back to 60 in no time ;)&lt;br /&gt;&lt;br /&gt;If i keep this creativity up, i wont have any trouble make the "dead line" for next game-dev lan! :D&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;[Edit]&lt;br /&gt;Quick update.&lt;br /&gt;Added one more picture, the last one(bottom right) don't have the ghost blocks, and as you can see, The fps is back to 60+ :)&lt;br /&gt;The reason for this bug is yet unknown, so I'm sure it will come back and bite me in the ass some day ;)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-6625763628569170124?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/6625763628569170124/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/02/texture-test-d.html#comment-form' title='2 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/6625763628569170124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/6625763628569170124'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/02/texture-test-d.html' title='Texture test! :D'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-FlJmdH8sqcY/TVYc_SGm9WI/AAAAAAAAAG8/gAysOKamazk/s72-c/tempTexture0.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-447940316792013551</id><published>2011-02-10T20:35:00.000-08:00</published><updated>2011-02-10T23:56:07.744-08:00</updated><title type='text'>Wops!</title><content type='html'>Turns out i made some miscalculations and errors in my last 2 posts.&lt;br /&gt;&lt;br /&gt;First of all, the render distance from the first test render was incorrect.&lt;br /&gt;It was based on a picture from the original Liero, but the problem was that the picture had different resolution than the in-game resolution, so that every pixel was 2x2 as big, and this was something i didn't consider when i later made my estimation for how long render view must be in Liero3D.&lt;br /&gt;&lt;br /&gt;Ironically... I several times thought to my self "The scale of things don't look right!" but since i had &lt;span style="font-weight: bold;"&gt;done the math&lt;/span&gt; i was sure it was correct, and concluded that it must be because it was in 3D and because the level didn't have any objects in scale i could relate to.&lt;br /&gt;&lt;br /&gt;The good news is that we get fairly decent performance with the 2x view, witch of course means that if we split it in half to get the same view as Liero 1.33, we would never have any performance problems! :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And now the second correction... I'm not sure what i was smoking... but apparently it was some good stuff, ether that or i have simply been playing way to much Minecraft lately....&lt;br /&gt;&lt;br /&gt;But after closely inspecting some Liero movies on youtube, I noticed to my surprise that the tunnel holes was NOT as complex as i remembered.&lt;br /&gt;&lt;br /&gt;This is not a bad thing of course, it would give me less work in the end.... But i do think my tunnel generator creates far more interesting tunnel structures.&lt;br /&gt;&lt;br /&gt;In the end, i guess there is nothing forcing me make my tunnel generation as boring as the original.&lt;br /&gt;&lt;br /&gt;so what do you people think? complex tunnel systems or simple holes like in Liero 1.33?&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;[Edit] Oh and i forgot, I also had a post about the new Liero3D group on facebook, but i later found out that i really wanted a &lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 0);"&gt;Page&lt;/span&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;(gives more control and more options), but until i have the energy to add a Like button to my blog, you will have to search for it manually.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;The group is to be deleted.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-447940316792013551?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/447940316792013551/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/02/wops.html#comment-form' title='1 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/447940316792013551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/447940316792013551'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/02/wops.html' title='Wops!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-2618046956897116748</id><published>2011-02-08T22:44:00.000-08:00</published><updated>2011-02-09T00:32:17.335-08:00</updated><title type='text'>Tunnel generator test!</title><content type='html'>What would Liero be without all those generated tunnel spaces?&lt;br /&gt;&lt;br /&gt;Well I for one don't plan to find out... so i started working on a simple tunnel generator!&lt;br /&gt;and the result looks very interesting!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-N-WDYCt_o0/TVI4bXd_j_I/AAAAAAAAAGs/Woq7tc3RnEw/s1600/voxelTunnel0.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_-N-WDYCt_o0/TVI4bXd_j_I/AAAAAAAAAGs/Woq7tc3RnEw/s200/voxelTunnel0.png" alt="" id="BLOGGER_PHOTO_ID_5571577731818164210" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-N-WDYCt_o0/TVI4fjwcsHI/AAAAAAAAAG0/meWyRRo23sg/s1600/voxelTunnel1.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_-N-WDYCt_o0/TVI4fjwcsHI/AAAAAAAAAG0/meWyRRo23sg/s200/voxelTunnel1.png" alt="" id="BLOGGER_PHOTO_ID_5571577803836272754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm not sure they look like the tunnels in Liero 1.33 yet, a bit hard to compare 3D tunnels with 2D, but I'm sure i have loads of tweaking ahead of me.&lt;br /&gt;&lt;br /&gt;If anyone is curious, My solution is to create X amount of digger-particles that digg around for Y amount of cycles, and every now and then changing direction and random attributes.&lt;br /&gt;Simple, but it works :)&lt;br /&gt;&lt;br /&gt;If I'm not mistaking, this is a similar way to how Markus generates his caves in Minecraft, but i cant swear on it.&lt;br /&gt;&lt;br /&gt;This has been the most productive day of programming i have had for months, damn it feel nice!&lt;br /&gt;&lt;br /&gt;oh well, back to the salt mine :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-2618046956897116748?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/2618046956897116748/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/02/tunnel-generator-tests.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/2618046956897116748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/2618046956897116748'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/02/tunnel-generator-tests.html' title='Tunnel generator test!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-N-WDYCt_o0/TVI4bXd_j_I/AAAAAAAAAGs/Woq7tc3RnEw/s72-c/voxelTunnel0.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-981690358917335768</id><published>2011-02-05T15:38:00.000-08:00</published><updated>2011-02-05T16:50:33.554-08:00</updated><title type='text'>Liero3D rebooted!</title><content type='html'>After a long break, and working on a different project(Minertopia: a  Minecraft remake) i have decided to go back and Finnish Liero3D before i  continue on minertopia :)&lt;br /&gt;&lt;br /&gt;However, I am afraid that there will be some rather BIG changes in this project that might not make everyone happy, and I'm sorry if I'm making any one disappointed.&lt;br /&gt;&lt;br /&gt;But this project is taking a very different direction in the style of the graphics,  and is instead going with a look much closer to the original Liero 1.33, yet still 3D :)&lt;br /&gt;&lt;br /&gt;All the minecraft and voxel  games have really inspired me to make Liero3D into something that feels  and behaves more like the original(if not exactly!), something that lets  me keep that hand-pixel-made feeling and still use all the glory of 3D  rendering, and i belive "voxels" is  the solution to do this.&lt;br /&gt;&lt;br /&gt;The goal,  assuming my engine can keep up with it, is to convert the original 1.33  graphics straight over into blocks, on a 1:1 scale, so that every single pixel  becomes a "3D pixel" block :)&lt;br /&gt;I did a simple rendering test, showing off some random mud balls and using deffered shadows:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_-N-WDYCt_o0/TU3ipBS3odI/AAAAAAAAAGg/NegmtJcXk8Y/s1600/voxelBallTest0.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 130px;" src="http://3.bp.blogspot.com/_-N-WDYCt_o0/TU3ipBS3odI/AAAAAAAAAGg/NegmtJcXk8Y/s200/voxelBallTest0.png" alt="" id="BLOGGER_PHOTO_ID_5570357508477264338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Don't be alerted with the ugly and primitive shading, I'm planning to add SSAO(Screen Space Ambient Occlusion) to give it a nice shaded feeling, similar to &lt;a href="http://img191.imageshack.us/img191/4286/picmon.jpg"&gt;this picture&lt;/a&gt; (NOTE: that that picture is pre-renderd in a 3d modeling software like Maya, so it can never look that good with realtime effects)&lt;br /&gt;&lt;br /&gt;But there a few things that are interesting with the picture above, it has almost exactly the same field of view as the original Liero 1.33, and it fit the same amount of pixels as if you where simply adding a 3rd dimension to Liero :)&lt;br /&gt;&lt;br /&gt;The performance is not great yet, but a big factor is that the sunburn engine don't like terrains where chunks are much higher than they are wide, adding my own occlusion outside of sunburn should improve this.&lt;br /&gt;&lt;br /&gt;One more big thing i can do is to optimize a mesh so that a big flat surface, for example: 8x10 blocks, still takes the same amount of polygons as 1x1 cube, as long as they are made from the same material, an example of this would be the big flat top surface of those balls, if an smart algorithm could split that surface in as few sections as possible, we would save tons of polygons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are more things that will be totally awesome with this graphics style.&lt;br /&gt;not only did i split development time in half... is it MUCH more simple for me to create a simple level editor where you can paint, digg and sculpture a game level.&lt;br /&gt;&lt;br /&gt;The same can be done with the player and the weapons(model editor?) to make things just as mod-able as the original game :)&lt;br /&gt;&lt;br /&gt;Also considering creating an algorithm that converts the original 2d sprites into 3d models straight over :)&lt;br /&gt;&lt;br /&gt;Again, I'm sorry if this change of style is different from what people wanted, but i got a bit tired of getting stuck on all the problems that round-fake-holes gives me...&lt;br /&gt;&lt;br /&gt;However, I absolutely LOVE Voxel style games! and this would make it more true to the original 1.33 :)&lt;br /&gt;&lt;br /&gt;Talking about Voxel style games, check out &lt;a href="http://www.youtube.com/watch?v=_q-xqI8Cm5A"&gt;Voxatron&lt;/a&gt;!, yet another game that inspired me to make the change ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-981690358917335768?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/981690358917335768/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2011/02/liero3d-rebooted.html#comment-form' title='2 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/981690358917335768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/981690358917335768'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2011/02/liero3d-rebooted.html' title='Liero3D rebooted!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_-N-WDYCt_o0/TU3ipBS3odI/AAAAAAAAAGg/NegmtJcXk8Y/s72-c/voxelBallTest0.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-7733659425104111287</id><published>2010-05-19T19:36:00.000-07:00</published><updated>2010-05-19T19:43:00.171-07:00</updated><title type='text'>Tec-demo video on Youtube!</title><content type='html'>If you have not seen it alredy in my frantic blog, check out the new Liero3D tec-demo on youtube:)&lt;br /&gt;&lt;br /&gt;it was about time i show something more than stiff screen-shots, so here goes!&lt;br /&gt;&lt;br /&gt;however, please note that it is still in a very &lt;span style="font-weight: bold;"&gt;Work-in-progress&lt;/span&gt; state, and a few bugs are very visible.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=GE0QDfIZ8a0"&gt;http://www.youtube.com/watch?v=GE0QDfIZ8a0&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-7733659425104111287?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/7733659425104111287/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2010/05/tec-demo-video-on-youtube.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/7733659425104111287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/7733659425104111287'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2010/05/tec-demo-video-on-youtube.html' title='Tec-demo video on Youtube!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-4791097197059768443</id><published>2010-05-09T19:51:00.000-07:00</published><updated>2010-05-10T15:04:07.915-07:00</updated><title type='text'>Liero3d still in the works!</title><content type='html'>I don't know if people bother to check &lt;a href="http://frantic-entertainment.blogspot.com/"&gt;the other blog&lt;/a&gt;, but in case people don't...&lt;br /&gt;&lt;br /&gt;I thought i should inform you people that the Liero3d project is back on track, and there are a few news on the subject on my other blog.&lt;br /&gt;&lt;br /&gt;seems pointless to double-post everything here, so this post will have to do ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-4791097197059768443?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/4791097197059768443/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2010/05/liero3d-still-in-works.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/4791097197059768443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/4791097197059768443'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2010/05/liero3d-still-in-works.html' title='Liero3d still in the works!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-3849239792101466942</id><published>2009-12-01T12:23:00.000-08:00</published><updated>2009-12-01T14:31:06.771-08:00</updated><title type='text'>Moral Boost!</title><content type='html'>Woha... it dont happen very often, infact... for me, it was 7-8 years since last time.&lt;br /&gt;and i have been behind evryone else ever since, bearly hanging in there, limited in evrything i do.&lt;br /&gt;&lt;br /&gt;But now it is finnaly time for a change, I get a brand new computer within a few days! total awsomeness! Highlight in my life for atleast 5 years back :D&lt;br /&gt;&lt;br /&gt;Ofcourse, this has little to do with Liero3d, but it do give me more options and more resorces to create a good looking game, and it also boost the moral for evrything i do on my computer, nobody likes to work with an old and crappy computer.&lt;br /&gt;&lt;br /&gt;It is not a state-of-the-art or super expensive one, infact, it is the chepest one we can get, but still has some serius gamer performance, and it makes it possible to play any new game on the market with good settings :)&lt;br /&gt;&lt;br /&gt;for anyone interested, here are the info:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.komplett.se/k/ki.aspx?sku=488305" target="blank"&gt;&lt;/a&gt; AMD Athlon II X2 250, 3,0Ghz, AM3, 2MB, 65W, Boxed&lt;/li&gt;&lt;li&gt;DDR3 1333MHz 4GB KIT, CL9, Kit w/two matched DDR3 2GB, 240pin&lt;/li&gt;&lt;li&gt;GF615M-P33, Socket-AM3, m-ATX, GeForce 6150se, DDR3,SATAII, GbLAN, PCI-Ex16&lt;/li&gt;&lt;b&gt; &lt;/b&gt;&lt;li&gt;&lt;b&gt;Sapphire Radeon HD 4670 512MB GDDR3 PCI-Express 2.0, DVI-I, native-HDMI, HDCP, Lite-Retail&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Hitachi Deskstar P7K500 500GB SATA 7200RPM, 16MB Cache&lt;/li&gt;&lt;/ul&gt;So this ofcourse means that performance requirements might increase on Liero3D, since my primary testing platform has more horse powers, but i will try to keep it as fast as possibly even in the future.&lt;br /&gt;&lt;br /&gt;Im hoping this huge moral boost with give me more insperation, and i'm &lt;span style="font-weight: bold;"&gt;hoping &lt;/span&gt;that a video demonstration would be done before xmas(nice present for you guys?), but im not promising anything.&lt;br /&gt;&lt;br /&gt;I guess one bad side-effect might be that i now can play all the 9 milion nice looking games i never could play before, and that would take all my time insted *sigh*&lt;br /&gt;time will tell... ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-3849239792101466942?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/3849239792101466942/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/12/moral-boost.html#comment-form' title='1 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/3849239792101466942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/3849239792101466942'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/12/moral-boost.html' title='Moral Boost!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-7618415421020459307</id><published>2009-10-22T11:35:00.000-07:00</published><updated>2009-10-22T17:14:52.915-07:00</updated><title type='text'>sweet progress!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-N-WDYCt_o0/SuCmGtITX1I/AAAAAAAAAD4/gXp6dookAOE/s1600-h/l3d1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://4.bp.blogspot.com/_-N-WDYCt_o0/SuCmGtITX1I/AAAAAAAAAD4/gXp6dookAOE/s320/l3d1.png" alt="" id="BLOGGER_PHOTO_ID_5395494987713699666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;After several very productive days, things are relly starting to shape up, the new engine has almost reached the state of the old one before i started the re-write.&lt;br /&gt;and i must say, im very happy with how things are currenly going :)&lt;br /&gt;&lt;br /&gt;There are a few issues i need to fix, and then i will implement a new Octree to replace the old one.&lt;br /&gt;after that i think i might implement a few experimental weapons to use for a future tec-demo video :)&lt;br /&gt;Hopefully this is something that i will manage to produce in a near future!&lt;br /&gt;&lt;br /&gt;Even the new engine has a few glitches(see image abouve), and im not sure what the problem is just yet.&lt;br /&gt;it might partly be a normal-issue, and i know there are loads of texture stretching, witch makes it look like some triangels might be wrong even if thay are not.&lt;br /&gt;however, i suspect a few triangles are still a bit wonky... so i have some work to do here :3&lt;br /&gt;&lt;br /&gt;Ofcourse, you might also notice that im experimenting with a new texture for the mud, im still not sure what people would prefer, this more "realistic" one, or the old-school Liero style texture, so leave me a comment on the subject.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 255, 255);"&gt;[Edit]changed some of the content and flow in the text, it was poorly written from the start :(&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-7618415421020459307?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/7618415421020459307/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/10/sweet-progress.html#comment-form' title='4 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/7618415421020459307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/7618415421020459307'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/10/sweet-progress.html' title='sweet progress!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-N-WDYCt_o0/SuCmGtITX1I/AAAAAAAAAD4/gXp6dookAOE/s72-c/l3d1.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-6228283654127032952</id><published>2009-10-18T10:11:00.001-07:00</published><updated>2009-10-18T13:29:38.608-07:00</updated><title type='text'>New Ideas, new ways</title><content type='html'>Oky, its been a looong time since i posted a message, and by now, im guessing people are thinking this project has been terminated...&lt;br /&gt;&lt;br /&gt;however, im writing this post to tell you all that this is not the case, this project is still my main project and the one project i am still most pasionate about.&lt;br /&gt;&lt;br /&gt;i should say, this project has not come without its fair share of pain and head bashing, it is proberbly the most complicated game i have ever worked on, possibly the most complicated project i have been involed in the 15 years i have been interested in programming.&lt;br /&gt;&lt;br /&gt;This whole project started a long while ago, i had this idea of how to -in a rather simplefyd way- making 100% destructable terrain, as it turns out... this way, as simplifyd as it was, had more problems than solutions, and it took me 2 re-writes to figure out that it would simply not be possible to solve the problems using the old ideas of 'how to digg'.&lt;br /&gt;&lt;br /&gt;a while back, i posted a comment on "new digg algoritm", even this one was based on the old ideas of doing things, and ofcourse, again it turns out the issues could not be solved.&lt;br /&gt;&lt;br /&gt;things started to look rather dark, several times i doubted if this project was even possible, and then... it happend...&lt;br /&gt;&lt;br /&gt;My friend Mr Lago, had a new idea of how to solve things, it was totaly different from how things was previusly handeld, and i had some serius doubts about implementing the changes... or, should i say... almost completly rewriting the project! ... *yaiks!*&lt;br /&gt;&lt;br /&gt;but the previus 2 attemts;  trying to change and tweak the old ideas, seemd to have prove it could not be done with the current ideas, i HAD to make the hard choise, i had to let the old ideas go, i had to let the source go... and after some wry face, so i did.&lt;br /&gt;&lt;br /&gt;as it turns out, rewriting the project whent much faster than expected(a few miner things like Camera control could be reused), and here are a few things you people might find interesting:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New ways of rendering seems MUCH faster, this should give longer rendering view. Infact... the tests i have renderd almost always hold 60fps, where the old one was rearly over 30.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;New ideas should make it rather simple to implement LOD, something that was almost impossible before, this ofcourse gives even longer vision range!&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;So how do i know it all wont just come crashing down around me again? ... truth be told, i dont.&lt;br /&gt;but i do have a good feeling about this new solution.&lt;br /&gt;&lt;br /&gt;I have also learnd loads from previus misstakes i did in the previus 2 prototyps, so even if this project has had a slight stepp-back, i will still say it was well worth it.&lt;br /&gt;&lt;br /&gt;for the future of Liero3D!&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 102);"&gt;NOTE: I think it might be important to note, that since i complitly change the way holes are created and renderd, it might not look at all like the previus screenshots, i have yet to deside if holes will be smaller aswell, something that will make them a bit more square-ish.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-6228283654127032952?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/6228283654127032952/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/10/new-ideas-new-ways.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/6228283654127032952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/6228283654127032952'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/10/new-ideas-new-ways.html' title='New Ideas, new ways'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-441036433412940049</id><published>2009-08-26T17:43:00.000-07:00</published><updated>2009-08-29T19:47:45.749-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new algoritm'/><category scheme='http://www.blogger.com/atom/ns#' term='prototyp'/><title type='text'>New digg algoritm!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_-N-WDYCt_o0/Spnm6p_I_FI/AAAAAAAAADw/PFcv8TAWhi4/s1600-h/newAlgo3.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 248px;" src="http://2.bp.blogspot.com/_-N-WDYCt_o0/Spnm6p_I_FI/AAAAAAAAADw/PFcv8TAWhi4/s320/newAlgo3.png" alt="" id="BLOGGER_PHOTO_ID_5375581525620882514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Admit it, you where a bit worryd for a second there huh? well, to be honest... so was i ;-)&lt;br /&gt;&lt;br /&gt;I started to think this project had problems impossible to solve, it turns out i was partly wrong(thank god!)&lt;br /&gt;&lt;br /&gt;I have never had any interest in changing to voxels, and when i started to get the feeling this project might have to serius issues that might not be able to be solved, i started to loose all the creativity and interest in this project, for some time i even thought "oh well, i guess this is it then...*trash*"&lt;br /&gt;&lt;br /&gt;But it would seem fait had other plans, after several weeks of bashing my head bloody aginst the wall, i finnaly got the break i was looking for, and it was so simple... why did i not see this before?&lt;br /&gt;&lt;br /&gt;The solution: Totaly change how the world is being deformed, invent new algoritm :P&lt;br /&gt;&lt;br /&gt;it might be a bit slower than the old one, but it also gives loads of more power and flexebility with NO of the pointy triangels and it never destroys the cube like the old one did way to much.&lt;br /&gt;&lt;br /&gt;now, admetedly it is not perfect, and there are still a few senarios where it simply wont make the world 100% correkt, the result is small cracks in the walls in some places...&lt;br /&gt;&lt;br /&gt;anyway, new algoritm is &lt;span style="font-weight: bold;"&gt;many&lt;/span&gt; times smarter!&lt;br /&gt;Say goodbye to pointy triangles, mangeld walls and weard looking surfaces!&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 0);"&gt;picture abouve demonstrates a prototyp i did in BlitzMax (i always do 2d prototyping in bmax) to see if the new algoritm was working before implementing it in Liero3D engine, and it would seem it does so very well :)&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;EDIT:  the last picture was a bit booring as far as digging goes, and containd a few errors, so i made a nicer one, and edited the text to mach :-)&lt;br /&gt;&lt;br /&gt;This game do open up a few creative possibilitys!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-441036433412940049?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/441036433412940049/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/08/new-digg-algoritm.html#comment-form' title='6 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/441036433412940049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/441036433412940049'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/08/new-digg-algoritm.html' title='New digg algoritm!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_-N-WDYCt_o0/Spnm6p_I_FI/AAAAAAAAADw/PFcv8TAWhi4/s72-c/newAlgo3.png' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-7426702969692386861</id><published>2009-07-29T21:56:00.000-07:00</published><updated>2009-07-29T22:00:46.871-07:00</updated><title type='text'>Spiraling tunnel!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-N-WDYCt_o0/SnEogg86PnI/AAAAAAAAACs/j4TsBWo-gGQ/s1600-h/spirale.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 250px;" src="http://4.bp.blogspot.com/_-N-WDYCt_o0/SnEogg86PnI/AAAAAAAAACs/j4TsBWo-gGQ/s320/spirale.png" alt="" id="BLOGGER_PHOTO_ID_5364113170241306226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;oky... i was relly not planning on posting a new blog message alredy...&lt;br /&gt;&lt;br /&gt;but after playing around in the engine for a few minuts, i manage to create this awsome looking spiraling tunnel.&lt;br /&gt;its relly to bad it has loads of pointy triangles(I seriusly need to fix those!), but other than that, it looks fracking sweet!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-7426702969692386861?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/7426702969692386861/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/07/spiraling-tunnel.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/7426702969692386861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/7426702969692386861'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/07/spiraling-tunnel.html' title='Spiraling tunnel!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-N-WDYCt_o0/SnEogg86PnI/AAAAAAAAACs/j4TsBWo-gGQ/s72-c/spirale.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-538201451871757165</id><published>2009-07-28T17:42:00.000-07:00</published><updated>2009-07-28T18:19:04.941-07:00</updated><title type='text'>Tunnels are a creepy place!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-N-WDYCt_o0/Sm-etDhSfnI/AAAAAAAAACk/nJ5_qhHqjUs/s1600-h/creepyTunnel1.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 156px;" src="http://4.bp.blogspot.com/_-N-WDYCt_o0/Sm-etDhSfnI/AAAAAAAAACk/nJ5_qhHqjUs/s200/creepyTunnel1.png" alt="" id="BLOGGER_PHOTO_ID_5363680178097782386" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-N-WDYCt_o0/Sm-elMY-GLI/AAAAAAAAACc/3OEVkghOWZ4/s1600-h/creepyTunnel0.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 156px;" src="http://4.bp.blogspot.com/_-N-WDYCt_o0/Sm-elMY-GLI/AAAAAAAAACc/3OEVkghOWZ4/s200/creepyTunnel0.png" alt="" id="BLOGGER_PHOTO_ID_5363680043039856818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Admiterly, the previus pictures dident relly show much of what the game might look and feel like, hopefully these new images will give you a bether idea of what you can expect :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It made me a little bit sad at first, but I was forced to add FOG out of necessity...&lt;br /&gt;The huge ammount of vertices making up the tunnel walls was far to great...&lt;br /&gt;And performance is still one of my greatest conserns, even with FOG the framerate on my system(as crapy as it is) is very bad... around &lt;15-20fps. &lt;br /&gt;&lt;br /&gt;There is still room for optimazion, so there is still hope :-)  But on the bright side, it do gives a creepy and mysterious feeling when you walk around, not knowing what might popup from the black foggy caves!. &lt;br /&gt;&lt;br /&gt;now ofcourse, the original liero did not have fog, after all... you had only -one screen field of view-, but this is also why i Dont think the fog destroys to much gameplay, you are not supose to have vision all over the map.&lt;br /&gt;&lt;br /&gt;so maybe fog is the way to go anyway. :-)   You may also have noticed, some of these pictures contains a few mangled triangles, I'm still struggeling with this problem, im not even sure it can ever be solved 100%, I have a few ideas i want to try, but unless i totaly change the way mudd is removed, mangled triangles are here to stay. &lt;br /&gt;&lt;br /&gt;so... to all of those asking me "will to wholes make a tunnel?", i hope the pictures abouve give you a satisfying awnser.    This was running on a rather crapy machine:  &lt;span style="color: rgb(255, 204, 51);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;XP2100+ CPU&lt;/span&gt;(damaged, so it identifys it self as 1500) running at 1.29Ghz.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 51);"&gt;&lt;span style="font-weight: bold;"&gt;1Gb of RAM&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 51);"&gt;&lt;span style="font-weight: bold;"&gt;AGP ATI ASUS X1650 256mb&lt;/span&gt;&lt;br /&gt;Note:Motherboard is old, only capable of AGP4, so half speed.&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-538201451871757165?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/538201451871757165/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/07/tunnels-are-creepy-place.html#comment-form' title='1 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/538201451871757165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/538201451871757165'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/07/tunnels-are-creepy-place.html' title='Tunnels are a creepy place!'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-N-WDYCt_o0/Sm-etDhSfnI/AAAAAAAAACk/nJ5_qhHqjUs/s72-c/creepyTunnel1.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-2655994474612997871</id><published>2009-07-22T12:02:00.000-07:00</published><updated>2009-07-22T13:41:31.500-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='engine'/><category scheme='http://www.blogger.com/atom/ns#' term='pictures'/><category scheme='http://www.blogger.com/atom/ns#' term='holes'/><category scheme='http://www.blogger.com/atom/ns#' term='test'/><title type='text'>Some screenshots? ;-)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-N-WDYCt_o0/Smdj5z38HzI/AAAAAAAAACE/p7R5eVUXJmA/s1600-h/md0.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 156px;" src="http://1.bp.blogspot.com/_-N-WDYCt_o0/Smdj5z38HzI/AAAAAAAAACE/p7R5eVUXJmA/s200/md0.png" alt="" id="BLOGGER_PHOTO_ID_5361363726236393266" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_-N-WDYCt_o0/Smdj6MvCk-I/AAAAAAAAACM/ZafZto3jOKE/s1600-h/md1.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 156px;" src="http://4.bp.blogspot.com/_-N-WDYCt_o0/Smdj6MvCk-I/AAAAAAAAACM/ZafZto3jOKE/s200/md1.png" alt="" id="BLOGGER_PHOTO_ID_5361363732909954018" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_-N-WDYCt_o0/Smdj6RBGGiI/AAAAAAAAACU/J0Mn6Dsh9Bs/s1600-h/md2.png"&gt;&lt;img style="cursor: pointer; width: 200px; height: 156px;" src="http://1.bp.blogspot.com/_-N-WDYCt_o0/Smdj6RBGGiI/AAAAAAAAACU/J0Mn6Dsh9Bs/s200/md2.png" alt="" id="BLOGGER_PHOTO_ID_5361363734059424290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I thought it was time to show some sneak peaks of what things look like when you digg holes, just to keep people interested and to prove this project is infact real and not "vaporware".&lt;br /&gt;&lt;br /&gt;as you can see, even in these small tests, things look rather nice alredy, and the engine does it's jobb well, some tweaks are still needed ofcourse... but overall, im happy with how things work :-)&lt;br /&gt;&lt;br /&gt;It should be noted that this sample only shows an 8x8x8 sub area from the total level, wich is ment to be 128x128x128.&lt;br /&gt;&lt;br /&gt;and only for the purpace of this demonstration, all cubes are renderd to show the walls outside, this is however not done normaly.&lt;br /&gt;&lt;br /&gt;and yeas, that is a part of the original liero texture i'm using ;-)&lt;br /&gt;&lt;br /&gt;I am delibertly going for a very retro 3D feeling, trying to just add an extra demension on the original liero game, I am afraid that if i start adding high resolution textures of sand and stuff, things wont look and feel like liero anymore.&lt;br /&gt;&lt;br /&gt;so im keeping it as much as possible as the original :-)&lt;br /&gt;after all, we dont play liero for the awsome graphics, we play it for the sweet gameplay!&lt;br /&gt;&lt;br /&gt;I also want to wellcome an old friend and skilled programmer who recently joined this project, and have speeded up the devolepment time immensly, ladys and gentlemen: mr Andreas Lago! *warm applause&lt;b&gt;*&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;oky, thats all for now&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-2655994474612997871?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/2655994474612997871/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/07/some-sneak-peak-screenshots.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/2655994474612997871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/2655994474612997871'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/07/some-sneak-peak-screenshots.html' title='Some screenshots? ;-)'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_-N-WDYCt_o0/Smdj5z38HzI/AAAAAAAAACE/p7R5eVUXJmA/s72-c/md0.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-3870258638478697004</id><published>2009-07-15T07:57:00.000-07:00</published><updated>2009-07-15T08:57:28.293-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='subscribe'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='freeware'/><title type='text'>Liero3d should be freeware?</title><content type='html'>Oky, so i have been doing some thinking about the future of this project and the multiplayer aspects during the last few days.&lt;br /&gt;&lt;br /&gt;now... in true Liero spirit, it should be important that a Liero game is freeware(extra so if i use data from the original, like sounds files for example), and this feels important to me aswell, however... spending loads of time on a project and never ever get a penny on it, is both depressing and unmotivating.&lt;br /&gt;&lt;br /&gt;so if i find a way that would keep the liero fans happy, and me inspired to continue and make the game blossom for several years to come, that would be ideal.&lt;br /&gt;&lt;br /&gt;so... here is what im thinking, what if the whole game is 100% free to download and play as much as you want with no limitations&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 102);"&gt;*&lt;/span&gt;&lt;/span&gt;, including both singel play, local LAN and direct IP2IP.&lt;br /&gt;&lt;br /&gt;however, if people want to play with each other in groups, teemworks aginst random people on the internet(evrything that needs a remote server), you could &lt;b&gt;subscribe &lt;/b&gt;for like 10 euro a month(?).&lt;br /&gt;it seems only fair that i can take money when people is using my servers and broadband, stuff that needs maintenance and work to keep running.&lt;br /&gt;&lt;br /&gt;this also keeps the game totaly free, and yet gives the project some money for future devolepment. the best of both worlds. just the way i like it ;-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-3870258638478697004?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/3870258638478697004/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/07/liero3d-should-be-freeware.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/3870258638478697004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/3870258638478697004'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/07/liero3d-should-be-freeware.html' title='Liero3d should be freeware?'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-4837214518722657331</id><published>2009-07-13T21:27:00.000-07:00</published><updated>2009-07-13T21:39:56.475-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='liero'/><title type='text'>Great progress! :-)</title><content type='html'>Well, i have been working hard on this very interesting engine, and things is relly shaping up nicely!&lt;br /&gt;&lt;br /&gt;infact, i'm rather impressed with the current state of the engine, and as soon as we have fixed a slight issue and added textures, i will make a public tec-demo movie and upload to youtube!&lt;br /&gt;i'm sure it will dropp a few jaw's ;-)&lt;br /&gt;&lt;br /&gt;now... it should be mentiond, that textures is a big pain in the a*s, due to the nature of this engine.&lt;br /&gt;since texture cordinates constantly changes on evry explotion, making textures look good and seemengsly fitt together wont be simple, but i have a few ideas of how to go around this.&lt;br /&gt;&lt;br /&gt;this is starting to look like the most interesting project i have ever been working on in my life as a programmer, wohow! :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-4837214518722657331?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/4837214518722657331/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/07/great-progress.html#comment-form' title='2 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/4837214518722657331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/4837214518722657331'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/07/great-progress.html' title='Great progress! :-)'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5463942278001915383.post-565779257404004230</id><published>2009-06-15T18:07:00.000-07:00</published><updated>2009-07-13T21:43:53.049-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='remake'/><category scheme='http://www.blogger.com/atom/ns#' term='liero'/><category scheme='http://www.blogger.com/atom/ns#' term='Liero3d'/><category scheme='http://www.blogger.com/atom/ns#' term='xna'/><title type='text'>Liero in 3d?</title><content type='html'>i'm reserving this blog spot adress for a future use, more comments will be added when i have more time and something interesting to show on this project :)&lt;br /&gt;&lt;br /&gt;but as you might have guessed, this blog is all about the devolepment of Liero3D, and here are a few things my new game engine will do:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;100% fully destructable terrain&lt;/span&gt; (not that worms3d-block-crap), if you want to digg spiraling tunnels, nothing is preventing you.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Since game is written in C# and XNA, we can expect to se the game on XBox360 in the end.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Graphics and feeling of gameplay will be exactly(or close) to the original, except in 3d(first person shooter-view), I always think of Liero like a mix betwin Worms and Quake, well... this will still be the case.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Most original weapons will be implemented, depending on what the engine can handle performance wise, it is not clear how much i can digg in realtime before i get performance issues.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Not sure about multiplayer just yet, MudDigger(current engine code-name) is my only priority at the moment, but hopefully an AI that can match the original ones, possibly also split screen for hot-seat.&lt;/li&gt;&lt;/ul&gt;only limitation in the engine currently is a rather limited level size, with a rather HUGE ammount of memmory usage, i hope to solve this(at a slight performance cost)&lt;br /&gt;in the future.&lt;br /&gt;if you have any questions, or sugestions on gameplay and features, pleas post a comment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5463942278001915383-565779257404004230?l=liero3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://liero3d.blogspot.com/feeds/565779257404004230/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://liero3d.blogspot.com/2009/06/liero-in-3d.html#comment-form' title='6 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/565779257404004230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5463942278001915383/posts/default/565779257404004230'/><link rel='alternate' type='text/html' href='http://liero3d.blogspot.com/2009/06/liero-in-3d.html' title='Liero in 3d?'/><author><name>Limerock</name><uri>http://www.blogger.com/profile/16891591289183206301</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_-N-WDYCt_o0/Spc5yf9lu1I/AAAAAAAAADQ/dJHvEzZFhJ8/S220/image.gif'/></author><thr:total>6</thr:total></entry></feed>
