torsdag 22 oktober 2009
After several very productive days, things are relly starting to shape up, the new engine has almost reached the state of the old one before i started the re-write.
and i must say, im very happy with how things are currenly going :)
There are a few issues i need to fix, and then i will implement a new Octree to replace the old one.
after that i think i might implement a few experimental weapons to use for a future tec-demo video :)
Hopefully this is something that i will manage to produce in a near future!
Even the new engine has a few glitches(see image abouve), and im not sure what the problem is just yet.
it might partly be a normal-issue, and i know there are loads of texture stretching, witch makes it look like some triangels might be wrong even if thay are not.
however, i suspect a few triangles are still a bit wonky... so i have some work to do here :3
Ofcourse, you might also notice that im experimenting with a new texture for the mud, im still not sure what people would prefer, this more "realistic" one, or the old-school Liero style texture, so leave me a comment on the subject.
[Edit]changed some of the content and flow in the text, it was poorly written from the start :(