lördag 28 maj 2011

More on the editor!

I have been working allot on the model editor recently, and i thought you guys might like a quick update :)

several things has happend since last post.
2d drawing canvas windows is bigger, 3d preview has its own proper window(with mouse rotation and zoom).
but perhaps most noticeable is the grid on the 2d views, it makes the editor much more simple to use.

I have also shaded all the background layers in the 2d views with black lines, I think it looks good and it makes it more easy to see where you are currently working.

And finally, I have written the basics for animation support, so i think I will have that part working very soon as well! :D

A new youtube video is probably to be expected in a near future *hint* ;-)

And as you can see(I hope), I did an attempt at a medic-pack.
But the only liero sprite i could find online was in such a bad quality/resolution, that i had to improvise from scratch.

If anyone has a full set of the original Liero 1.33 sprites, and can Email them to me, it would be very helpful for future conversions :)

Email: xip [dot] software [at] gmail [dot] com

made some visual improvements, and updated the picture to match.

fredag 20 maj 2011

GMail Hacked :(

Got a nasty surprise today...

Apparently Chinese hackers got access to my GMail(the same one that is associated with this blog btw...) so I had a few moments of panic and paranoia.
But it don't look like there is any damage done(from what i can tell).

So instead of working on the L3D project, I have spent the day changing every f**aking password and adding extra security layers to everything... lets hope I didn't forget anything.

needless to say... I'm not a happy camper today :(

And apparently I'm not alone, there are tons of people all over the world who have the same problem.

Some even go all conspiracy-nutty and claim that it is NSA and other U.S. law enforcement agencies that uses built-in back-doors? Im not sure if i should feel ofended or privileged.

uhm... well, if that is the case, you guys are up for a boring read in my -not so interesting- mail box.

torsdag 19 maj 2011

Let there be worms!

I could swear I have seen you somewhere before?...

And another (but less sucessfull) experiment i did was this other very classical sprite...

It don't look as cool as the worm, in fact... I'm a bit disappointed how bad it looked in 3D.
But its no problem, I will have to make it thicker and use less darker shadings at my next try.

but the worms look cool! and the editor is starting to take shape(even if there are tons of work left) :D

stay tuned for more awesome sprites resurrected in the world of voxels! :D

måndag 16 maj 2011

Editor sneak peek!

Since I have not shown any cool pictures for a while, I decided to show you guys some very early tests from the Liero3D model editor I'm currently working on :)

The interface look like crap, and uhm... not to mention my "lovely" -not so artistic- test model *cough*

But that is less important atm, what really matters is to make the 3d view, color palette and 3 separate 2D views working, and most of it is.

Next up is to make it possible to select what depth layer in each of the 2d views you are currently drawing on, this will be shown as 32 boxes bellow each 2d view(since the model is a maximum of 32x32x32), similar to how the drawing works in the Q-Block editor.

The overall scale of the windows will change, I think the palette should be smaller, and the 3 other 2d views scaled up as much as possible.
The 3D preview will have its own 4rth window aligned like the other 3.

And oh! before anyone asks, the color palette is temporarily randomly generated ;-)

When all basics is in there, I will add a row with simplistic buttons at the top of the window for SAVE, OPEN and so on, I'm sure it will be a neat little editor :)

I have a few interesting features i plan to implement, one has to do with the color palette(more about that later).

But perhaps the most interesting one is to take some inspiration from the game Spore.
where each creation is stored in a normal PNG picture, and model data is stored in the metadata.

What I really like about this is that it makes sharing content and general overview so much more practical and flexible, you could browse the directory with your creations in any software that suports png :)
and of course, most operating systems would automatically make thump-nails for preview, sweet! :)

And one more thing, you guys can expect LOADS of new pictures in the blog as soon as i add all the necessary functions i need in the editor, i think i will post all the models i convert from the original 1.33 in the blog(if people are interested) :)

I'm also feeling a bit happy today! :D
I received money from a Foundation: 300 Euro! and I have 2 more that I might get from!

hopefully I will manage to save most of it until the other ones arrive, and if everything goes my way(for once)... There is a chance that i can get a laptop! woohoow! :D

onsdag 4 maj 2011

I am alive!

It has been a long time since there was any news on this project, so i thought i should just let you guys know that this project is still alive and kicking :)

Over the last month I have not had any energy to do any serous programming....
But i think it is starting to turn around again, and i have started working on the Editor from which all models will be made for L3D.

The editor will also be shipped with the game, and from within you can load existing game assets to mod them freely.

It seems logical that i create a simple editor that anyone can use without having any knowledge in 3d modeling, with would have been necessary if i for example made the models in a 3d modeling software like maya or 3d max.

This way I need to spend a little more time working on the project, but at the same time it would probably be much faster to create all the content(and there is allot of it) in a editor designed for simple block art, instead of an editor like 3d max.

The editor would probably closely resemble: QBlock

I'm sorry that i don't have any cool screen-shots or videos this time around, but i thought that i would show you guys another voxel project a friend of mine has been working on for a little while.

The game is calld: Lootfest and is a simple but interesting "zelda" style game inspired by 3D Dot.
It would appear my Liero3D game inspired him allot, since he started working on it after he saw my project, and he also implemented my fake SSAO technique among other things ;-)

He used the first solution I created that is vertex based, and not the one i later changed to that is Texture based, but it works well for his needs.

So, congrats to Fabian for Finishing Lootfest, and I wish him all the luck with his sales on XBLIG :)